πReturn Estimation v2
It's a fair and open game with more fun.
Drawing Furnitures
In the vibrant realm of GoSleep's virtual interiors, the allure isn't just in designing β it's also in discovering. Leveraging the in-game currency, NGT, players can embark on a quest to uncover unique furniture pieces to enhance their digital abode.
Price Point: Engaging in this exciting draw requires an expenditure of 200 NGT. An investment that holds the potential to unlock anything from common to legendary items.
The thrill lies in unpredictability. Here's how the odds stack up:
Furniture Rarity | Drop Probability |
---|---|
Low | 76.00% |
Common | 15.50% |
Rare | 6.00% |
Epic | 2.00% |
Legendary | 0.50% |
Venturing into the furniture draw is not just about acquisition; it's a game of chance, hope, and the joy of the unexpected. With every draw, players are not just spending NGT; they're investing in possibility.
Furniture Quality
In the realm of GoSleepβs virtual interiors, the life of furniture doesn't merely end with its acquisition; they are living assets that can grow in worth and utility. Players can enhance the value and function of their furniture by leveling them up, absorbing the essence of other furniture items.
Leveling System:
Furniture items have the potential to be elevated up to Level 5.
Different quality furniture requires varying experience to level up. When consumed, furniture of distinct quality grants different amounts of experience.
Quality | Experience for Lv1->2 | Lv2->3 | Lv3->4 | Lv4->5 |
---|---|---|---|---|
C | 50 | 50 | 100 | 200 |
N | 205 | 255 | 305 | 405 |
R | 225 | 295 | 365 | 485 |
SR | 265 | 375 | 485 | 705 |
SSR | 345 | 535 | 725 | 1105 |
Experience Contribution by Consumed Furniture:
Quality | Experience Contributed |
---|---|
C | 20 |
N | 100 |
R | 125 |
SR | 150 |
SSR | 200 |
If the consumed furniture already has experience points, 80% of its accrued experience will be transferred, in addition to the base experience from its quality.
However, there are constraints:
Should the experience gained from a consumed piece push the main furniture beyond its maximum limit, it will not be able to absorb more furniture. It will only attain the experience required to reach Level 5.
Every experience point acquired necessitates an NGT consumption, at a rate of 10 experience points to 1 NGT, serving as a leveling fee.
Effects of Leveling Up: Enhancing furniture isnβt just about the number; each level up brings tangible benefits. Here are the key effects of furniture upgrades:
Increased NGT Output: Boost your in-game currency generation with each level.
Reduced Maintenance Cost: Higher-level furniture is more efficient and demands lesser upkeep.
Higher Critical Rate for Happiness Output: Elevate the ambiance of your virtual space, leading to greater contentment and rewards.
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