> For the complete documentation index, see [llms.txt](https://gosleep.gitbook.io/white-paper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gosleep.gitbook.io/white-paper/tokenomics/rarity.md).

# Rarity

From free to epic, your NFT grows.

We designed a Rarity feature so the users can differentiate NFTs by a form of staging - their rarity.

Most importantly, we identify users with different demands. The users with higher rarity tend to expect better services and more gameplay.

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## Rarities

From low to high, the five rarities are Basic, Common, Rare, Epic, and Myth.

## Rarity and Tokens

<table><thead><tr><th width="105">Version</th><th>Description</th></tr></thead><tbody><tr><td>v1</td><td>Till the highest rarity (Legendary), the NFT will start being able to generate ZZZ token than NGT game token.</td></tr><tr><td>v2</td><td>It'll be relying on the furniture rarity to decide the generation of tokens. The furniture NFT has rarity to decide token generations.</td></tr></tbody></table>

## Bedroom and Furniture

While the higher rarity of bedroom, the more furniture it could equip with.

Also, the higher rarity of a furniture, the higher standard of bedroom environment it requires.
